Ozzy
Mobile app to gamify carbon emissions reduction
Role
UI/UX design, database design, frontend/backend integration
Timeline
12 Weeks
Tools
Figma, HTML, CSS, Javascript, Supabase/SQL, Photoshop
Context
Stanford Group Project
[ Flagship Interactive Video Demo ]
Looping 15-second walkthrough of the finished live application
01. Characterizing the Need
Through field interviews, we observed that though Stanford students are very concerned about reducing carbon emissions at the societal level, they typically don't think about the impact their individual transportation choices have on their carbon footprint.
“Students get that emissions reduction is critical to halt global warming, but need help to see the how their individual daily choices really matter.”
02. Exploring Solutions
Initial prototype designs were functional but not fun. This led me to create an animated assistant - Ozzy, the ozone molecule - to enhance the user experience.
03. Testing the Final App
We evaluated the final Ozzy app using structured user interviews. We learned…